Each one for their own, cloud gaming and web 3.0 are advancing slowly but steadily recentlySpecifically for the case of cloud gaming, doubts about its real application in a decentralized Internet are on the table and this may be a good time to analyze it.Are those who argue that cloud gaming goes against the web 3.0 project right?
Both web 3.0 and cloud video games are advancing by leaps and bounds, and at this point it is not at all unreasonable to wonder what will happen when they meet. Of course, this allows different theories to appear in this regard, and There are not a few who think that cloud gaming will end the dream of web 3.0. But, What are the factors that lead us to think about it and to what extent can we think that they are right?
Of course, the first thing we have to consider in this regard is that if cloud gaming really can undermine web 3.0, so too. pose a threat to the metaverse and decentralization.
What is “cloud gaming”?
The term “cloud gaming” refers to playing a video game remotely, where the game is processed outside of the client machine and then “streamed” back to the device for play..
Microsoft’s xCloud is a good example of this right now, where you don’t need to install the game on the Xbox. You can stream it if you have a good enough broadband connection, and we should hope that, with the advent of 5G networks and their massiveness, that won’t be a problem in a few years.
In practice, cloud gaming offers perfect portability because the user no longer needs to buy expensive consoles or constantly upgrade PC components to play high-end games.
“Cloud gaming gives gamers freedom with its mobility factor, meaning gaming can truly be a mobile experience”defined in his day Rupantar Guha, of GlobalData.
In fact, not long ago we talked about connected television as the future of gaming, and we said that some of the large multinationals such as the aforementioned Microsoft but also Sony, Google and Amazon, including Netflix, are reinforcing their current services to respond to demand. of the users that, it is considered, will go to more.
Why is it bad for web 3.0 and the metaverse?
So we come to the crux of the matter, and that is why cloud gaming is bad for decentralization. Basically, the first thing is everything will be centralized, based on a single server architecture within the Big Tech serversand there probably won’t be any escape from that.
As for the devices, we should expect them to become simpler than ever, since they are essentially going to function only as thin clients, with great capacity for transmitting data through the latest generation networks, but without cutting-edge processors because the processing will be done outside of them.
That is to say, the equipment that we have at home will be mere administrators of the power generated by others before. They will manage, better or worse, performance. But everything is done in the infrastructure that belongs to the Big Tech.
Cloud gaming would never be web 3.0
The first impression of this may seem wonderful, because they would no longer need consoles or a gaming PCbut under that superficial optimism certain worries appear, as if it is not going back to that basic conception of what the web was at the beginning of the ’90s, but now taking everything to the cloud.
Then we would be giving all control to a few structures, as was the case back then, but it also happens that would be centralized in dynamic spacesthat we would not know and to which it would be difficult to access.
Products like Otherside from Yuga Labs, which we took as one of the most concrete examples of games within the metaverse, would no longer mean the decentralization that they promised to be just an alternative centralization. The same would apply to most of the titles based on block chains, which arouse so much interest.
In fact, on the Internet we can already find common jokes about whether cloud computing is more than just using someone else’s computer remotely. And although that does not seem to describe exactly the current situation, it cannot be ruled out that this will be the most common use of computers in a few years.